Cocoa 101 for C# developers – Dissecting SemanticMerge to learn Xamarin.Mac

Monday, March 24, 2014 , 0 Comments

As a C# developer on Windows and Mono, have you ever considered developing a full GUI for Mac using C#?

Getting used to the new ‘constraints’ (instead of anchors), the controls and a few other topics to get started is a very interesting experience.

We developed SemanticMerge for Mac using Xamarin.Mac and we learned a couple of things along the way that we’re now sharing with everyone. Basically we started dissecting SemanticMerge to explain how it was built.

The following screenshot is part of the 101 blog post explaining how to get used to the way to specify alignments on Mac.


We develop Plastic SCM, a version control that excels in branching and merging, can deal with huge projects and big binary assets natively, and it comes with GUIs and tools to make everything simpler.

If you want to give it a try, download it from here.

We are also the developers of SemanticMerge, and the gmaster Git client.

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