Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Merging in Plastic Cloud is now available

Monday, November 21, 2016 Ma Nu 0 Comments

We are happy to announce that it is now possible to merge branches using a Plastic Cloud server (it applies both to Team + Cloud and Cloud Edition).

We initially disabled it because we wanted to encourage users to stick to the distributed model (push/pull), but you sent us so many requests asking to enable it that we decided to release it.

Merging in Plastic Cloud enables the simpler “centralized workflow” not only for artists using Gluon but also for coders. Now nothing stops you to start creating branches, checkin changes and finally get child branches integrated back to main.

By the way, you’ll notice that the performance will not be the same as if you worked with a local server. The network latency will be always there, although we optimized the operation (and we will continue doing so in the upcoming releases).

We have been using Plastic Cloud as our central server without intermediate clones for a while, you know eating our own dog’s food before releasing it. We merged our last releases on Cloud (involving merging more than 50 branches) and everything was smooth.

We still recommend you to give a try to the distributed workflow but now it is up to you to decide :-). Working distributed is straightforward: just follow the “Cloud Edition” installer and it will do everything for you, and it is not harder using Team + Cloud. Checkins, updates and merges are always faster locally.

If you are new to Plastic SCM and its merge system, please review this and this in order to learn the basics.

Manuel Lucio
I'm in charge of the Customer Support area.
I deal with complex setups, policies and working methodologies on a daily basis.
Prior to taking full responsibility of support, I worked as software engineer. I have been in charge of load testing for quite some time, so if you want to know how well Plastic compares to SVN or P4 under a really heavy load, I'm your guy.
I like to play with Arduino GPS devices, mountain biking and playing tennis.
You can find me hooked to my iPhone, skate-boarding or learning Korean... and also here @mrcatacroquer.

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