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av({"version":"1.0","encoding":"UTF-8","entry":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-27232680.post-2762061487905327234"},"published":{"$t":"2020-01-14T12:39:00.001+01:00"},"updated":{"$t":"2020-08-10T15:55:43.111+02:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"best practices"},{"scheme":"http://www.blogger.com/atom/ns#","term":"unity"}],"title":{"type":"text","$t":"Definitive ignore.conf for Unity projects"},"content":{"type":"html","$t":"\u003Ch2 id=\"why-do-you-need-a-good-ignore.conf\"\u003E\nWhy do you need a good ignore.conf?\u003C\/h2\u003E\n\u003Cp\u003EUnity, like many other editors such as Visual Studio and Visual Studio Code, and many others, creates a wide variety of files that shouldn\u0026#39;t be part of the repository. The \u003Ccode class=\"file\"\u003Eignore.conf\u003C\/code\u003E file contains a list of rules that makes those files and directories not to be tracked by Plastic SCM.\u003C\/p\u003E\n\u003Cp\u003EThe main advantages of a good \u003Ccode class=\"file\"\u003Eignore.conf\u003C\/code\u003E are:\u003C\/p\u003E\n\u003Cul\u003E\n\u003Cli\u003ESmaller repository: Big assets are kept local; therefore, the repository size doesn\u0026#39;t grow.\u003C\/li\u003E\n\u003Cli\u003EAvoid constant conflicts: Automatic files created by IDEs are changed continuously. If they are part of the repository, the users will face merge conflicts every time the IDE changes them locally.\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ca href=\"https:\/\/blog.plasticscm.com\/2020\/01\/definitive-ignoreconf-for-unity-projects.html#more\"\u003ERead more »\u003C\/a\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/blog.plasticscm.com\/feeds\/2762061487905327234\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/blog.plasticscm.com\/2020\/01\/definitive-ignoreconf-for-unity-projects.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/27232680\/posts\/default\/2762061487905327234"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/27232680\/posts\/default\/2762061487905327234"},{"rel":"alternate","type":"text/html","href":"https:\/\/blog.plasticscm.com\/2020\/01\/definitive-ignoreconf-for-unity-projects.html","title":"Definitive ignore.conf for Unity projects"}],"author":[{"name":{"$t":"Ma Nu"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/16216075572494383120"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"0"}}});