Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Building Plastic SCM's Community With a Community Edition

Monday, November 01, 2010 Pablo Santos 2 Comments

We're just announcing a Community Edition of Plastic SCM. We will license Plastic SCM for free to environments with up to 15 developers, which will cover a huge percentage of the development teams.

For the ones new to Plastic SCM:

  • It is a distributed version control system that can act as a centralized one too
  • It is very, very strong doing branching and specially merging (no issues with renaming, full merge tracking, visual merge diagrams (branch explorer), 3D version tree and many more). It does include tools like xmerge and xdiff, the only "refactor aware" diff and merge tools on the market.
  • It focuses on visualization: from the branch explorer, the 3D version tree, the view based GUI, integration with Visual Studio and many more




    We now have hundreds of customers whose developers rely on Plastic SCM to manage and overcome many of the challenges related to distributed development. We hear from our users often, and that feedback is very important to us. We want to build a community of Plastic users who exchange information about the product and their successes, while giving us constructive feedback on the product.


    The new edition aims to build our community. With the new licensing, our customers receive a full-featured version of the product, with all the bells and whistles one receives from our enterprise licensed version. Our customers often tell us that Plastic is the only product out there that can handle merging of distributed code while providing an easy-to-use graphical interface. Our interface is not an “add-on,” it’s a cornerstone. We built Plastic with things such as visualization, usability, advanced diff and merge tools in mind. And now the full features of Plastic are available to small teams for free.

    Community edition customers will be able to subscribe to priority support in case they need further assistance than what our user community forums will provide.

    We invite all developers to use Plastic SCM for their smaller projects by capitalizing on the community edition licensing. We then invite you to visit and contribute to our forums.

    For more information, visit the community edition product page, which also leads to a FAQ.

    Also today, we're introducing new enhancements to Plastic SCM, as outlined in two additional blog posts.
    Pablo Santos
    I'm the CTO and Founder at Códice.
    I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
    I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
    I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
    And I love simple code. You can reach me at @psluaces.
  • 2 comments:

    1. Is there a live server repository (like GitHub or BitBucket) running Plastic we could use?
      Seems like that would be a nice marketing idea.

      ReplyDelete
    2. @FilipF: not yet... but definitely something to consider.

      We're right now building a WebUI so... stay tuned...

      ReplyDelete