Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Some more graphics

Thursday, May 11, 2006 Pablo Santos 1 Comments

Well, after the merge scenarios we created as unit tests last week, we wanted to see how this tree would look like on our tool.

And here it is. Still a beta version but it is ok to have an idea. Maybe the tree is to complex to be displayed on 3D.
Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

1 comment:

  1. Due to this complex 3d branches, you could try to let the user setup a new propertie to stablish over which coordinate must a branch grow (+x,-x,+y,-y,+z,-z), (except the direction it comes from). This may help define how a proyect draws, allowing many branches be separated over spaces as needed.