Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

We are at Tech Ed!

Tuesday, November 07, 2006 Pablo Santos 3 Comments

Hi there!!
Only one week after our official release date we are in two trade shows: SIMO TCI (Madrid) and Tech Ed Developers (Barcelona).
This is our booth (C23 if you wan't to find us), ok, it was our booth at about 9 this morning... Now everything is a bit more crowded... :-D
TechEd is a really impressive show, lot's of exhibitors, conference tracks, and currently some kind of party going on...
Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.


  1. Your stand looks nice!

    Don't forget to attend Miguel de Icaza's Mono lecture and visit Source Gear's stand (their product) there!

    Good luck!

  2. Yes, we've been already talking to Miguel, and even give him a release on SLED.

    About Source Gear's... uhmm... AFAIK is just source safe on steroids... not exactly on Plastic field... ;-)

  3. Yes, you're right. As they said: "A compelling replacement for VSS" (no more, no less)

    But "Vault" have gained pretty good reputation, even been a simple system which doesn't contribute with new ideas. I bet most of this reputation comes from Eric Sink's blog.

    So... with a great and fresh product like Plastic, and good enough marketing, Have you ever dreamt where could you reach?

    IMHO, it's just a matter of 40% product and 60% marketing (balance this % as you want :)