New tree 3D layout
The team have been working on the new layout algorithm for the plastic 3D tree. With long revision histories the tree currently has a cone-like behaviour, so it gets wider close to the end, which makes it more difficult to understand.So they changed the algorithm to use some sort of espiral layout: branches are distributed spacially following an spiral-like path, which is restarted from the center of the tree on each loop to save space.
Daniel also asked to add (finally, because it is a long awaited feature) revision and branch location functionality. Date filtering has also been implemented: now you can select a date range and only the revisions in between will be created.
The new tree 3D will be integrated in BL067 and will be released together with plastic 2.0. I guess the GUI folks at Codice will first clean up the looks a little bit :-) but the new utilities will be there. Watch a preview at Codice's YouTube channel:
P.S: last friday one of the GUI 2.0 preview screencasts reached the list of the most viewed YouTube videos in Spain... among a huge amount of fútbol (soccer) material... :-)
he new layout reminds me an RNA chain (a tagline for 2.0 might be "software evolution" or "genetic versioning" :-P)
ReplyDeleteI've thought that making the zooming/panning speed distance-dependant would help navigating the tree (the further the camera is, the faster it moves).