Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Plastic SCM 4.0 Beta 1 is now out!!!

Tuesday, August 09, 2011 Pablo Santos 1 Comments

Hi Plastikers! The time has come and we’re very proud to announce that our first beta of Plastic SCM 4.0 is out!

If you were already a subscriber you should be already enjoying the new version since we sent you a notification email a couple of days ago.

And the rest of you... well, please check what’s new here: we made for you by listening many developers like you and to read the evaluation guide we just developed to help you going through our first beta: http://www.plasticscm.com/releases/4.0-beta/PlasticSCM-4.0-evaluationguide.pdf

A lot more for you...
Clearly the big question mark is: what’s in there for me?: a lot, is the answer, but I’ll try to be specific and summarize:

For current Plastic SCM 3.0 users

We’ve been listening to your requests, your suggestions and wishes … and that’s a big part of what 4.0 is all about: a product that fit your needs!


Everything Much Faster

4.0 is much faster, switch to a new branch, label, merging… blazing fast as you wanted


Improved Branch Explorer

All the things you wanted to have including filtering, better improved searching, rearranging the diagram and some extras like subdiagrams


Better Replication Support

Much better replication support, including the sync view


Simplified Merge Operations

Core changes to simplify merge operations, branch creation and so on. Now changesets are kings and merge tracking and history is based on them


Transparent Change Tracking

Just change code and Plastic will take care of everything, even tracking what you’ve moved


For developers who never used Plastic before

You’re interested in the new paradigm: Distributed Version Control (DVCS), aren’t you? But probably you don’t feel like dealing with Git, Mercurial and other tools specifically designed for open source projects. You you need a system designed for enterprises or public institutions with the similar requirements . If that’s true, Plastic is for you.

Reduced learning curve

Reduce the learning curve because everything is visual and easy to use, which doesn’t mean it is not as powerful as it needs to be

One-click replication

Push, pull branches (full replication) with just a few clicks. Jump into the distributed age but with the simplicity and effectiveness you’re used to

Do use feature branching!

Step into the branching era creating feature branches in seconds, switching to them… merging back. You know, boosting your performance using the right tools, no magic, no “marketing buzz”, just the tools you need to help you work on your daily programming tasks

For managers

As a manager there are a few concerns you can’t remove from your mind: improving time to market, reducing development costs and increasing quality.

Well, Plastic SCM is not a silver bullet, so only your hard work and coordination with your team will make things happen, but you know having the right tools help. If all you have is a hammer, everything looks like a nail, doesn't it? Fortunately Plastic is not only a hammer.

How can Plastic help you?

Improve visibility

Visibility is one of my main concerns and one of the key points to improve since I first found it on Steve McConnel’s writings a decade or more ago.

Make sure you work in short iterations, you deliver fast and you work on a feature oriented way, getting deliverable pieces of integrations done. The usual “agile” way of thinking, isn’t it?

Ok, Plastic will help you implementing “branch per task”, the right tool to get “full parallel development” up and running. There are other patterns too, of course, and fortunately Plastic, all about branches, is the only one able to support them all


Enable collaboration between distant teams or “roaming developers”

Nowadays having team members sitting on different locations (whether it is at a different office or at home) is pretty common.

Plastic SCM is distributed, fully distributed, and it means it is the right tool for the job.

There are other tools out there, but Plastic is the only one designed for commercial use, for professional teams working on commercial projects


Learn more about what we have been working on

During the last months we’ve been writing a bunch of material to explain what we were doing with 4.0, I went through it and created a list below to help you go through the entire collection:

  • Several Facebook entries, sharing news about the development of 4.0 (screenshots and so on)
  • The making of Plastic SCM 4.0 at Flickr
  • Several entries at our twitter, including specific screenshots at TweetPic
  • Blog post entry "Distributed synchronization view... unveiled!"
  • Blog post entry "Pulling remote changes with DBrEx".
  • Blog post entry "unscientific 4.0 benchmark test"
  • Blog post entry "DAG rendering, take two"
  • Blog post entry "DAG rendering"
  • Video "Synch view explained"
  • Video "Synchronization view explained in detail"
  • Video "Xdiff again"
  • Video "Plastic SCM 4.0 feature branches"
  • Video "Plastic SCM 4.0 beta 1 installation"
  • Video "4.0 find renamed files"
  • Video "4.0 small changes"
  • Video "Plastic SCM 4.0 Distributed Branch Explorer preview"
  • Video "Transparent SCM preview"
  • Video "Distributed Branch Explorer preview"
  • Pablo Santos
    I'm the CTO and Founder at Códice.
    I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
    I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
    I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
    And I love simple code. You can reach me at @psluaces.

    1 comment:

    1. Congrats! It's looking great! I love the new, more standardized GUI. I'm looking forward to seeing the final product. Keep up the good work.

      -Keith

      ReplyDelete