Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Webinar - Learn how Distributed Development fits into your team with Plastic SCM

Monday, July 08, 2013 Pablo Santos 1 Comments

On Wednesday July 10th, we will be hosting a webinar to talk about Distributed Development and how it can fit in your team. You can register here.

The webinar will take about 1 hour and will start at 9:00 AM PST (San Francisco) which is 18:00 CEST (Madrid, Paris).

Plastic SCM provides the most comprehensive distributed version control solution in the market; no other product is so flexible and easy to use, so you will easily gain the required knowledge to master distributed development.

Goals – Introducing the different distributed workflows

The primary goal for this Webinar is to make clear how Distributed development can help your team. There are many different scenarios where Distributed can help, and we will be covering them all.

Goal 1 – Multi-site development

If you have a team working from different locations, then you’ll benefit from having a server at each location and being able to replicate back and forth, instead of having one of the teams connecting to a distant server and suffering from continuous slowdowns.

Even if the network connection goes down, members of the team will be able to continue working from their site.

We will make clear what you will need to support this environment, the organizational changes, the benefits, and the overall concept.

We will also explain the difference between truly distributed and proxy-server based scenarios.

Goal 2 – Fully distributed development

What if you need each developer to have their own replicated repository on their laptop or workstation? This is what fully distributed development is all about: each developer is able to continue working with the version control system, even when they’re outside the office and unplugged from the central server (e.g. last minute fix at a customer site).

Fully distributed development is a standard among open source developers, but we will focus on real life enterprise scenarios so you can see how it will help your team.

Goal 3 – Centralized and distributed coexistence for global scale software development

Plastic SCM supports both distributed and centralized working modes concurrently. You can benefit from the simplicity and power of a central server, while at the same time, have distributed teams on different locations (multi-site) and “roaming” developers running their own repositories while at customer sites.

We will cover all these scenarios in our upcoming Distributed Development Webinar next Wednesday July 10th – register here and don’t miss it!

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

1 comment:

  1. Are there any plans to post this webinar for those of us that are very interested but missed the event?

    ReplyDelete