Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Configuring ignored items in your workspace

Thursday, November 27, 2014 Miguel 2 Comments

UPDATE 2019/01/23: Read the Pattern files chapter in the Plastic Book to find the complete information about how to configure the ignore.conf file.


UPDATE 2018/10/25: We added the "Learn more" section to show you some interesting configuration options about the items in your workspace.



On occasion, there are files that you don't want to submit to version control such as private IDE settings, intermediate build result files, binaries and so on.

This blog post explains how to handle this in Plastic by manually editing the ignore.conf file. Alternatively you can ignore files using the GUI as explained in the User Guide. Whether you end up using the GUI or editing the file, this blog post will help you understanding how the ignore rules work.

Miguel González
Prior to become a Plastic hard-core developer, I worked in a consulting firm in France where I also finished his Computing Engineering master's degree.
I'm a Linux enthusiast (I was the one developing the Plastic SCM linux packages), heavy-metal guitar player on a band, LP collector, youtube expert and talented Plastic hacker.
You can find me at @TheRealMig_El.

2 comentarios:

Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Orchestrate your development with exclusive checkouts

Tuesday, November 04, 2014 calbzam 7 Comments

During the last months, more and more videogame companies have begun to use Plastic SCM. One of the most important requests in this kind of companies is the possibility to perform exclusive checkouts in their controlled files.

When an artist is modifying a texture or a character, he wants to be sure that the file is locked for him and the other artists will not touch the file at the same time. There are also files that can’t be easily merged or even merged at all, like images, animations, simulation data...

In this blog post, I will explain how to configure this scenario with Plastic SCM in both centralized and distributed working environments.

Carlos Alba
I joined the Plastic product experts team back in 2013.
As a Plastic SCM product expert, I try to help teams moving from other version controls on a daily basis, decide strategies, train developers, answer questions, run benchmarks ...
I love soccer and rock music. You can reach me at @albazamanillo.

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