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We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Unity3D version control plugin improvements

Thursday, February 18, 2016 Pablo Santos 0 Comments

Plastic SCM release 729 includes a number of improvements in the version control integration with Unity 3D. Most of them are related with a better integration with Plastic Gluon our GUI and workflow for artists and designers in game dev teams.

Gluon now actively handles .meta files to prevent to forget them during checkin or workspace configuration. The Unity plugin adds a way to invoke “Gluon workspace config” and better progress during the update operations.

Gluon workspace configuration from Unity

This is one of the key new features added to the Unity plugin: now, when working in Gluon mode, you can configure what files are you working on directly from Unity.

Just as a side note for those not familiar with Gluon: Gluon enables you to work on a different way with Plastic workspaces. Instead of working on a “changeset basis” where you need to be in sync with a given changeset all the time, now you will work on a file per file basis. You can checkin a file even if the sibling ones are out-of-date, something that is a huge sin in code (you can break the build!) but perfectly fine when working with art, documents and so on. That’s also why in Gluon you can hand pick which files come to your workspace from the repo, which lets artists avoid downloading tons of big files when not needed. Learn much more about it here.

Now the new “Select loaded Assets” button will launch Gluon in the “configuration mode” in your workspace so that you can easily select what has to be loaded or unloaded from your working copy.

The following screenshot shows Gluon in “config mode” being launched from Unity and the new “Select loaded Assets” button:

Plastic Gluon adds built-in support of Unity .meta files

This is one simple but really important change for Unity users: now each time you checkin a file from Gluon, it will try to locate its associated .meta and if it finds it, it will auto select it.

The same happens in “Configure workspace” mode, where Gluon automatically selects the associated .meta avoiding uncomfortable situations in Unity when the related .meta is not present.

Improved update progress in the Unity3D plugin

Since most of the time you’ll end up dealing with big files, a precise progress during update is a must. So we finally implemented the support for the update progress (something provided by the Unity version control protocol) and now you’ll see something as follows:


That’s all about Unity integration improvements, although we’re working on a few more updates that will be released soon.

Remember to check our Unity Stealth Demo using Plastic SCM to learn more about the integration.

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

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