Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Command line interface: redesign and upgrades

Wednesday, April 24, 2019 Jordi Mon Companys 0 Comments

Command Line tools are always a challenge. We decided to simplify and make Plastic's CLI more intuitive and user-friendly and at the same time keep consistency of commands and functionality across the product's different GUIs. You shouldn't be scratching your head to a) know how a command expression is built or b) find specific help.

The main lines of action were the following:

  • Human readable command input and output
  • Enhanced discoverability and help
  • Command expression consistency

Following these principles, we decided to move on and continue upgrading our CLI like crazy lately.

Jordi Mon Companys
I'm a Product Marketer that dwell with designers and coders throwing market insight, biased opinions and funny comments at product development.
I have marketed many kinds of software products and services but I really feel more comfortable talking about Developer Tools and LangTech products.
You can reach me at es.linkedin.com/in/jordimoncompanys.

0 comentarios:

Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

GDC 2019: a recap

Tuesday, April 16, 2019 Jordi Mon Companys 0 Comments

By the end of the first day, I had lost my voice, we hadn't had any food since 4 in the morning and our backs and legs were aching. We did not stop talking to people interested in version control for games, large asset exchange and huge repo management among other things. Also, our t-shirt printer was a complete success and our designs were highly appreciated (post your picture and mention us!) by everyone that was lucky enough to get on of the 400 t-shirts we gave away.

It seems clear to us that game development and especially game design is growing in complexity year after year. It is our duty as tool developers to provide illustrators, animators, level designers and anyone that work with binary or non-source code assets, with the best tools possible. And so, we strive for that. That is precisely why we are grateful to everyone that swung by the booth to talk about your pains, frictions and problems in your current stack and pipelines.

Many clients came over too to meet us personally or just say hi. We are proud of the community we are building and we would like to thank each one of you personally anytime we meet, so don't hesitate if you stumble upon our booth in any event; it's even probable that we'll take you out for drinks 😉 That's the Spanish way! Listen to some of our customers explain why they chose Plastic SCM:

Jordi Mon Companys
I'm a Product Marketer that dwell with designers and coders throwing market insight, biased opinions and funny comments at product development.
I have marketed many kinds of software products and services but I really feel more comfortable talking about Developer Tools and LangTech products.
You can reach me at es.linkedin.com/in/jordimoncompanys.

0 comentarios:

Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

DevOps: what it takes to be elite

Wednesday, April 10, 2019 Pablo Santos 0 Comments

UPDATE May 8, 2019: We edited the blogpost to include a Pablo's interview at "The New Stack".


What does an elite software development organization look like in 2019?

We all would like to rank our practices to figure out where we are compared to other similar organizations. But it is not that easy because we normally enter into a subjective field instead of a quantitative one.

No more, thanks to "Accelerate State of DevOps Report". It contains enough data to help you find out if you are part of the elite.

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

0 comentarios: