Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Dynamic Workspaces (alpha) for Windows: A new way to interact with version control

Monday, July 26, 2021 Pablo Santos , 0 Comments

Big fanfare and excitement to announce the greatest, biggest addition to the version control space in years!

Here's what you can do with a Dynamic Workspace:

  • You can create a workspace pointing to a repository of 102 GB and see it consistently on your computer in under 2 seconds.
  • You can mount a huge repository in your laptop where the working tree is 25 TB and navigate it even when you don't have that much disk space available.

How cool is that? We believe it is the most significant capability we've ever added to Plastic. A giant leap. We believe Dynamic Workspaces will transform the way we interact with version control. They are the foundation for what we consider the future of version control.

Don't believe us? Watch this quick demo:

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

0 comentarios:

Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Announcing WebUI V2

Tuesday, July 13, 2021 Anonymous , 0 Comments

collaborate seamlessly any time, anywhere, and on any device.

Introduction

We've been working on an improved version of WebUI for our Enterprise and Cloud Edition users and are excited to announce its release to the public. Our goal for WebUI is to connect teams and help increase productivity for real-time content creators by providing deeply integrated role-based workflows so that all Plastic users can easily get their work done.

With this version, we explored some of the problems creators were encountering and asked how we might be able to address them. For example, if a technical artist needs to review their team's code but does not have a local setup, they can easily go to https://www.plasticscm.com/orgs/<your-org-name> to collaborate seamlessly any time anywhere and on any device.

Improved WebUI

0 comentarios: