Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Unity plugin progress

Tuesday, February 19, 2013 Pablo Santos 2 Comments

We posted about the integration with Unity using a trigger a few days ago and today I'm happy to announce we're already working on an integrated plugin with Unity, so you'll have access to Plastic SCM within the editor... It is still work in progress but let me share some screenshots with you :) So far just running an "add" process:

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.


  1. Hi we are very interested in this, very!, how is it going?

  2. Hi, we are very interested in this, any more news?